The player character is an Undead, who has yet to become Hollow. The protagonist escapes from the northern Undead Asylum with the help of another Undead and learns of the prophecy concerning a chosen Undead who leaves the Undead Asylum in pilgrimage and rings the two Bells of Awakening in the land of the ancient lords, Lordran.
Completed the game
This is the game that is heralded as one of the hardest games in recent times.
I'll have to disagree with that sentiment. It's not hard, it just requires you to think, be patient and be creative. This is a game that takes the old-school games and puts them in a modern console. Old-school as in not telling the player much at all, having monsters and bosses that will kill you if you make mistakes.
The slogan of the game "You will die" and the complete edition with the "under title" Prepare to die are very accurate. You really will die, lots of times. And I don't mean like 10 or so times, I mean like hundreds of times.
I guess that's the reason why this game is considered hard. Trial and error and mistakes are punished, hard.
When you DO manage to kill this boss or get through that area without healing it really does feel like an accomplishment.
The world feels very well put together aswell, it all feels connected. If you stand on top of a high tower you can see other areas, areas that you already have visited or that you can visit.
There are a few minor niggles I have with the game.
The graphics are ok, not much more than that yet still the game managed to slow down to a crawl in certain areas.
The camera is also a bit frustrating at times and vision can be completely obscured by a hanging vine or such.
I can easily forgive that though as there is such a wealth of fun, challenge and such a deep yet obscure lore.
The lore is something that I feel many will critizise the game for and while it's true that it's not easily accessible and it is quite obscure I feel that everything holds together, the parts that aren't told can be guessed or imagined.
All in all this feels like an adventure that is very like a real world adventure. You never really know everything, you have to find everything out yourself. For me this makes the game even better.
And now, excuse me while I start the game a new with another character.
This game is not very hard, it is just all the other games that have gone soft. "Prepare to die" and die you will, but not much more than any other game from the 90's. The gaming industry have gone soft and it is afraid that you will loose interest if you fail more than once in a boss battle. That is primarily why none of todays games feel like an accomplishment. Not like in the good old days.
If you are prepared to die, this is a thrilling rpg in a fantasy setting. The world will spellbind you and it is a nice feeling just going around to the different areas, each occupied by the more amazing creature after another. The game mechanics works well and it is fun to play even if soon start doing the same attack strategy in all encounters and you would wish for some diversity in attach and kill methods.
Even if the game is solid and have a rich lore, From Software are aweful story tellers. There is not much happening in the story at all and you have no true objective until after 40 hours of gameplaywhen you get a quest from a goddess. And here comes the problem. I need a purpose for killing monsters or else I see no reason to push on. While it is fun to play I have no idea why I keep playing as there is nothing to drive me forward. And here we reach another problem. This game does not know when to stop. I've spent 50 hours know and I expect to have about 20-30 hours left. I'm no longer having fun and I don't want to spend so much time on a sole game. So I quit. I won't finish it. Not because i'm stuck but because there is much better way to spend my time.
Graphics are ok, sound is bad. The game has quite alot of bugs that really bugs me, and it is unacceptable that it lags so much in certain parts of the world. (PS3)
Anyway, if you like rpgs and doesn't mind when a game gives you a challenge - give it a go.
There is an essential difference about difficulty in retro games and games of today. It is not as easy as old games are harder.
When you progress in a game enemies becomes tougher, meaner and harder to kill. In today's games you pretty much compensate all that with an avatar that makes the same amount of progress in fire power, skills and health points - which keeps the overall difficulty setting constant through the game.
In older games character progress does not play such large role. Instead you need to learn how enemies works in order to beat them. You cannot trust your avatars strength will save you in times of trouble. Retro games a less forgiving in that sense.
Dark Souls is much more of the old school. Is is not unfairly hard, but you need to learn how to master the controls, master the game in order to beat it. Your progression as a gamer is much more important than your character's progression in the game.
This is why gamers used to hand holding will give up after 15 minutes, meeting the first boss, and retro gamers will recognize the style of the game and become enthusiastic about it.